Research

Evaluating Virtual Reality Locomotion Methods for Construction Safety Training: A Comparative Study of Joystick, Teleportation, and Animated Teleportation

Project Details

Abstract

Background: Traditional construction safety training often lacks immersion, leading to limited hazard retention. Virtual Reality (VR) offers a high-fidelity alternative, but the choice of user locomotion directly impacts spatial awareness and cyber-sickness.

Objective: This study evaluates the effectiveness of three VR locomotion methods: continuous Joystick, instant Teleportation, and a novel Animated Teleportation, within a simulated construction safety context.

Methodology: Utilizing a randomized controlled design, participants navigate a virtual construction site to identify standard site hazards. Performance is quantified across three primary dimensions:

  1. User Experience (UX): Assessing perceived immersion and intuitive control.
  2. Cyber-sickness: Measuring physiological discomfort and nausea via standard simulators.
  3. Spatial Awareness: Evaluating the participant’s layout retention and hazard-tracking accuracy post-navigation.

Expected Results: Continuous joystick navigation is anticipated to maximize immersion but yield higher cyber-sickness. Instant teleportation will minimize discomfort but disrupt spatial orientation. Animated teleportation is hypothesized to bridge this gap, offering a balanced mitigation of cyber-sickness while preserving critical spatial continuity.

Significance: These insights will provide actionable design frameworks for developers optimizing future immersive workforce training applications.

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